Interactive 3D

Interactive 3D, as a feature that supports users to interact with the three-dimensional digital world, has been applied in gaming, e-commerce, design, and other fields due to its outstanding advantages of high efficiency, intuitiveness, and versatile adaptability VR/AR、 Digital twins and many other fields.

From immersive interactions in electronic games, to 3D displays and AR try ons in e-commerce and product marketing, to VR or AR experiences that require specific device support... all belong to the category of "interactive 3D".

How is "interactive 3D" achieved?

Web3D
Web3D mainly uses front-end web technologies such as HTML5, CSS3, and JavaScript, combined with 3D engines such as WebGL and Three.js, and 3D graphics libraries to achieve dynamic interactive display of 3D models.

The "interactive 3D" implemented in this way can be exported as a local program, opened directly on PCs and mobile devices, or deployed on servers and accessed through web links. At the same time, it can also be embedded into existing websites or mini programs, allowing users to interact with 3D models in web applications without installing any plugins.

Overall, Web3D has the characteristics of easy integration, easy dissemination, and high flexibility. However, due to limitations in browser compatibility and performance, Web3D is difficult to meet the demands of large-scale 3D applications or high-end games that require extremely high-performance real-time rendering.

Unity 3D / UE 3D
Unity and UE are both powerful cross platform game engines. By utilizing these engines, not only can high-quality 3D scenes and models be created, but also exquisite 3D rendering effects can be achieved. In addition, they also support creating more complex and advanced interactive displays, such as physics simulations, collision detection, etc.

Interactive 3D applications implemented through Unity or UE can be published on multiple platforms, including PCs, game consoles, mobile devices, and the web, and support multiplayer online and real-time interaction.

Unity3D/UE3D

These two engines also have certain limitations. Some plugins in Unity require developers to research and adapt them themselves, which is not suitable for commercial or stable application scenarios, while UE is more suitable for use in a single server environment.

Real Time Cloud Rendering
If the above two solutions are conventional technical means to achieve "interactive 3D", then real-time cloud rendering represents a more advanced technical means that can solve the operational problems of large-scale 3D applications in ordinary devices.

Real time cloud rendering mainly relies on high-performance hosts and 5G networks to render complex 3D models or large-scale software applications output by the first three engines (WebGL, Unity, UE) in the cloud, and then output them to the user end.

In this way, users can have a smooth 3D interactive experience through lightweight terminals such as smartphones, tablets, XR devices, etc.

This solution is not only compatible with various mainstream browsers and engines, but also supports deployment in both private and public networks. It is commonly used in fields such as smart cities, digital twins, metaverse, smart factories, 3D visualization displays, and simulation education.

PS. Regardless of which technology is used to achieve "interactive 3D", creating a 3D model is always the first step.

Only high-quality 3D models can achieve natural and immersive interaction with users in a three-dimensional digital space.

If you also want to use "interactive 3D" to improve business communication efficiency, enhance product appeal, or achieve 3D visualization. You can start by creating high-quality 3D models.

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